Use this method (gridOptions.api.refreshCells()
) instead of setRowData
. Or if you need to use setRowData
, save the filter model before the call and apply the filter again afterwards using these methods:
const model = this.gridOptions.api.getFilterModel();
//some code
this.gridOptions.api.setFilterModel(model);
You can set the filterParams newRowsAction to keep, like that
dg.defaultColDef = { filterParams: { newRowsAction: 'keep'}} ;
refer to https://www.ag-grid.com/javascript-grid-filtering/index.php
Purpose: A user can choose a Product Type and variation of that Product Type. I need to track every Product Type added and how many variations were added. For Example, item 1: Shirt > Long Sleeve (1) ...
Purpose: A user can choose a Product Type and variation of that Product Type. I need to track every Product Type added and how many variations were added. For Example, item 1: Shirt > Long Sleeve (1) ...
I have read another question on stackoverflow, he said: A closure is one way of supporting first-class functions; it is an expression that can reference variables within its scope (when it was ...
I have read another question on stackoverflow, he said: A closure is one way of supporting first-class functions; it is an expression that can reference variables within its scope (when it was ...
I use cloud 9 platform. I have php file with several functions call phpFunctions.php: <?php $servername = "127.0.0.1"; $username = "oshrat"; $password = ""; $database = "myDB"; $dbport = 3306;...
I use cloud 9 platform. I have php file with several functions call phpFunctions.php: <?php $servername = "127.0.0.1"; $username = "oshrat"; $password = ""; $database = "myDB"; $dbport = 3306;...
For example I have a function Question.prototype.checkAnswer = function(answer1, answer2) { if (answer1.innerHTML == this.correctAnswer) { console.log("correct"); players1.moveCharacter =...
For example I have a function Question.prototype.checkAnswer = function(answer1, answer2) { if (answer1.innerHTML == this.correctAnswer) { console.log("correct"); players1.moveCharacter =...