JavaScript Trouble stopping animation

I'm trying to make kind of typewriting effect in HTML5. For rendering and puting it all together , I'm using this pixi.js plugin.

So far I have been able to make it work (partially), although it seems that the update() method that is responsible for updating the text inside my PIXI.TEXT object is not willing to stop the animation interval.

Please see more below.

RPGtext.js

define(['pixi', 'jquery'], function (PIXI, $){
    var RPGText = (function(text, style,  pos) 
    {
        var self = this; 
        var default_style =  {
            font : 'bold 36px Arial',
            fill : '#FFF',
            stroke : '#4a1850',
            strokeThickness : 5,
            dropShadow : true,
            dropShadowColor : '#000000',
            dropShadowAngle : Math.PI / 6,
            dropShadowDistance : 6,
            wordWrap : true,
            wordWrapWidth : 440
        };

        var config = {
            update_interval : 30 //// Miliseconds ////
        };

        self.cur_pos = 1;

        var _construct = function(){
            var font_style = $.extend({}, default_style, style);
            _init(font_style);
        };

        var _init = function(font_style){
            self.model = new PIXI.Text(text.substring(0, config.cur_pos), font_style);
            self.model.x =  pos.x;
            self.model.y = pos.y;
            update(self.cur_pos, (text.length - 1) );
        };

        var update = function (x, y) {
            if( self.cur_pos <= text.length){ //// this condition is not making it all stop for some reason /// 
                requestAnimationFrame(update);
                self.cur_pos  = (self.cur_pos + 1);
                self.model.text = text.substring(0, config.cur_pos);
            }else{
                console.log("Stopping"); /// IS nto triggered at all..///
            }
        };

        _construct();

        return self.model;
    });

    return RPGText;
});

//// This is how it's being initialized / used ///

MsgBozx.js

....
    var text = new RPGText(msg.text, config.font.text.style, config.font.text.pos);

    msgbox.addChild(text);

...

I have tested the outputs of both self.cur_pos and text.length (using console.info()). both were showing expected results, though the update never stopped.

Any ideas as what may be wrong here?

Answer:1

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