So I have this example as shown below and I was wondering if its possible to translate a camera by changing the radius & diameter instead of using x,y,z positions (Vector). For now im using a cube but I want to add a second camera basically.
Since I know where 0,0,0 (origin) is, is there any way to translate the cube by setting diameter radius or whatever is required and also lock it on the origin?
What I use to move the Cube (Three.js)
var posX,posY,posZ;
var scene, camera, render;
var cubeMesh,cube_Geometry, cube_Material;
class myWorld{
/* ... Setup World ... */
//excecute cube();
/* ... Set/Get positions (xyz) ... */
cube(){
cube_Geometry = new THREE.BoxGeometry(20, 20, 20);
cube_Material = new THREE.MeshNormalMaterial();
cube_Mesh = new THREE.Mesh(cube_Geometry, cube_Material);
cube_Mesh.position.set(0, 100, 100);
scene.add(cube_Mesh);
}
animate(){ //loop function
//THREE.Mesh.position.set (Three.js)
cube_Mesh.position.set(posX, posY, posZ);
}
}
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