So, the question is: How to stretch tileSprite to fullscreen ?
planetSprite = game.add.tileSprite(0, 0, game.width + 500, game.height + 900, planetObject.key + 'Planet'); // planetSprite.anchor.setTo(0, 0); planetSprite.scale.set(0.75, 0.6); planetSprite.fixedToCamera = true;
and here I have a problem: it looks ok on my screen, but on bigger one this tileSprite is repeated and also it's not stretched to fullScreen on bigger screens
image is attached
Thank you in advance, guys !!