JavaScript How to horizontally flip an image horizontally flip image iphone,horizontally flip image css,horizontally flip

How can i draw only two images with reversing I don't know how to reverse. Pls help.

    var canvas = document.createElement('canvas');
    canvas.width = 16 * scale;
    canvas.height = 32 * scale;
    //we assign the same classname the image has, for CSS purposes
    canvas.setAttribute('class', skinImage.getAttribute('class'));
    canvas.setAttribute('title', skinImage.getAttribute('title'));
    var context = canvas.getContext("2d"),
    s = scale;
    context.imageSmoothingEnabled=!1,
    context.mozImageSmoothingEnabled=!1,
    context.oImageSmoothingEnabled=!1,
    CanvasRenderingContext2D.webkitImageSmoothingEnabled=!1,
    context.clearRect(0,0,canvas.width,canvas.height);

    //back draw the head
    context.drawImage(skinImage, 24,  8,  8, 8,  4*s,  0*s,  8*s, 8*s);
    //back draw the body
    context.drawImage(skinImage, 32, 20, 8, 12, 4*s,  8*s,  8*s, 12*s);
    //back draw the right leg
    context.drawImage(skinImage, 52, 20, 4, 12, 12*s, 8*s,  4*s, 12*s);
    //back draw the right arm
    context.drawImage(skinImage, 12, 20, 4, 12, 8*s,  20*s, 4*s, 12*s);

    //back draw the left arm
    context.drawImage(skinImage, 12, 20, 4, 12, 4*s,  20*s, 4*s, 12*s);
    context.drawImage(skinImage, 52, 20, 4, 12, 0*s,  8*s,  4*s, 12*s);
Answer:1

Mirror an image

Here is a simple utility function that will mirror an image horizontally, vertically or both.

// arguments
// ctx : the context on which to draw the mirrored image
// image : the image to mirror
// x,y : the top left of the rendered image
// horizontal : boolean if true mirror along X
// vertical : boolean if true mirror along y
function mirrorImage(ctx, image, x = 0, y = 0, horizontal = false, vertical = false){
    ctx.save();  // save the current canvas state
    ctx.setTransform(
        horizontal ? -1 : 1, 0, // set the direction of x axis
        0, vertical ? -1 : 1,   // set the direction of y axis
        x + horizontal ? image.width : 0, // set the x origin
        y + vertical ? image.height : 0   // set the y origin
    );
    ctx.drawImage(image,0,0);
    ctx.restore(); // restore the state as it was when this function was called
}

Usage

mirrorImage(ctx, image, 0, 0, true, false); // horizontal mirror
mirrorImage(ctx, image, 0, 0, false, true); // vertical mirror
mirrorImage(ctx, image, 0, 0, true, true);  // horizontal and vertical mirror

More mirrors

If you wish to be able to mirror along an arbitrary line see the answer Mirror along line

Answer:2

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